Thursday 23 February 2017

Term 1 / Week 05 - EVEN Week



Ahakoa he iti he pounamu

Although it is small it is a treasure

Week 5
27 Pēpuere - 3 Maehe (EVEN)

Rowing - CSS Regatta Lake Hood - Sat 25 - Sunday 26

Touch Rugby - Canterbury Champs - Sat 25

Peer Support - Period 2 - Thurs 2

Year 9 Parent Evening - Thurs 2, 7.30pm

CGHS Athletic Sports - BHS All Day - Friday 3

Tennis - South Island Champs - Fri 3 - Sun 5

Volleyball - South Island Champs - Fri 3 - Sun 5

Wed 1 - LEF Reports to be completed - 12.50.

Week 6
6 Maehe - 10 Maehe (ODD)

12Bio Trip - Temple Basin - Mon 6 - Fri 10

11Geo Trip - Queenstown - Tues 7 - Thurs 9

Athletics - Canterbury Champs - Tues 7

13CHE Internal - P5 - Wed 8

Peer Support - P3 - Thu 9

Rowing - SISS Champs, Twizel - Fri 10 - Sun 12

Athletics - Canterbury Champs Finals - Sat 11


Assembly

Wed 1: Period 1 - NCEA Year 13 in staffroom.

Assembly

Fri 10: Period 4 - Full School Assembly in Gym (TBC depending on Gym availability)
Meeting  
Mon 27: Staff Anaphylaxis Training Session

Tues 28: Student Support
Meeting 
Tues 7: Learning Area Pedagogy. 

CGHS School App

We are currently looking at revamping our CGHS School App. It is a great way of quickly communicating with students and parents.

Staff who are in charge of sports teams, year levels, music groups etc can be added to send out alert reminders. If you think this is something that you would find useful, please let Sonja (BLS) know and a username and password can be created.


Teacher Absences for PD

If you want to check that your relief has been sorted for when you are away for PD, camps, courses etc for the upcoming week, these are now on the front calendar screen on KAMAR for you to check.

A selection of tools for creating Quiz Games for class - A Comparison Chart

Quiz games can be used for creating fun formative assessment activities, some can be created by teachers or students, or used for exit tickets.

Kahoot is a well-known quiz game here at CGHS, we had a PLD session last year on creating Kahoots, and they are popular with students. It is probably the best known quiz game tool, although other popular ones include Socrative and Quizlet. These are not the only ones available to use – there are other good ones too.

They all have a common purpose – to make reviewing work fun – and have some common features. In the chart below you can see the different features of 6 popular quiz games.

The features that are common to all six quiz game tools are:
1. Teachers can collaborate on quiz creation by being able to access published quizzes and then modify them for their own classroom use.
2. All let teachers get results in a spreadsheet format.
3. Teachers can set the quizzes to give students immediate feedback on their answers.
P.S. Kahoot has a new type of game available now called Jumble. This gets players to place answers in the correct order, rather than just choose the one right answer, and promotes higher order thinking.

Students can contribute to game creation
Team mode
Questions displayed on student device
Types of media in questions
Can be set as homework
Unique features
No
Yes
No
Video & images
No
Offers a “sorting” question type. Supports use of video questions.
Yes
No
Yes
Images
No
Teachers can include answer hints as well as 50/50 answer hints.
No
No
Yes
Images
Yes
Offers a marketplace in which teachers can sell quizzes.
No
No
Yes
Images
Yes
Import questions from spreadsheet.
No
Yes
Yes
Images
No
Dedicated exit ticket mode.
Yes
Yes
Yes
Images & audio
No
Import from flashcards.



Professional Development:

1. ULearn17: Registrations are now open for the annual ULearn conference. This year it will be held in Hamilton from 11 - 13 October.

2. Middle Leadership: Leading Others.
This four-day workshop series is aimed at primary and secondary teachers whose role has them having responsibility for ‘leading others’. First day is Wednesday 15 March, please see BLS if interested.

These four interconnected workshops (spread over the school year) set out to build ourselves as a community of practice. The focus of this learning opportunity is on “making a difference to the classroom next door” – your critical role in leading learning, influencing learning and teaching, creating and leading a professional learning team, and growing others in their leadership.

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